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Thread Statistics | Show CCP posts - 2 post(s) |
Thumb Green
The Valyrian Mercenary Army
2247
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Posted - 2015.04.15 15:56:00 -
[1] - Quote
CCP Rattati wrote:The fee is much lower than 10%, we haven't really decided on a final fee. That screenshot was just some QA test. Unless it's 0% it's too high. Like I said, it's either punishing you for helping people by giving them gear they need or you're paying for the chance to get screwed. I'm at Loyalty Rank 7 (2 1/2 years playing, $120 & ~240,000aur spent) but fck that noise.
It's hard to believe I was once one of the biggest fanboys Dust had.
Rated [TV-MA]
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Thumb Green
The Valyrian Mercenary Army
2249
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Posted - 2015.04.15 23:20:00 -
[2] - Quote
CELESTA AUNGM wrote:-snip- The problem your comment is, we're not complaining about an unknown fee percentage that hasn't been confirmed. We're complaining about the fact that there is a fee in the first place which has been confirmed by rattati. People aren't freaking out about something that may or may not be there they're freaking out about something confirmed to be there.
It's hard to believe I was once one of the biggest fanboys Dust had.
Rated [TV-MA]
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Thumb Green
The Valyrian Mercenary Army
2258
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Posted - 2015.04.16 15:52:00 -
[3] - Quote
Mr.Pepe Le Pew wrote:Regis Blackbird wrote:CCP Rattati wrote:The fee is much lower than 10%, we haven't really decided on a final fee. That screenshot was just some QA test. Can the fee within corp "trading" be set to 0%? This makes it easier for logistics officers to not require huge stockpiles of ISK. It also makes belonging to a corp more important. This also require an extra step in Alt farming as they are by default placed in a NPC corp. Brilliant. I think in corp trading at 0% is a fantastic idea. Or at least, let the fee go to the corp if there's in-corp trading. Then people will just jump into the same corp to avoid the fee or people with access with the corp wallet will reimburse the trader. Just don't fcking implement the fee, there's no good reason for it.
It's hard to believe I was once one of the biggest fanboys Dust had.
Rated [TV-MA]
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Thumb Green
The Valyrian Mercenary Army
2288
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Posted - 2015.04.20 03:24:00 -
[4] - Quote
LUGMOS wrote:Kristoff Atruin wrote:The reason these taxes exist in eve is to provide a sink for currency to leave the game through. Most MMOs have plenty of currency faucets but no sinks. After a few years in Everquest, for example, the average player was so absurdly wealthy that even low end drops were being sold for prices that a new player who had reached the appropriate level for the item could never even come close to affording it.
This lack of sinks wasn't such an issue before now in Dust because trading wasn't a thing, and every item you bought resulted in isk leaving the economy. Player to player trades result in isk moving, but not leaving the economy. As players start to take control over more of the economy this will eventually cause hyper-inflation, unless you put in some taxes that suck isk out. This will only really become critical if / when players start to create the equipment being sold, either through some sort of manufacturing or a loot process. This quote hasn't been quoted enough, as in 0. Please, take the time to read it, understand it, and try to see the logic. It makes sense if you take the time to read it. It'd make sense if the trading was the same as in EVE with an actual market where the fee could be explained by the fact that the market is providing a secure way of trading and players weren't charged a fee should they choose to trade outside the market or if they decide to flat out give stuff away.
The fee isn't going to be able to remove a significant amount of ISK without hurting the poor that want to trade away what they have to make some ISK so they can buy what they want, while barely denting the wallets of the rich.
Want to create an ISK sink? * Remove most installations from the map (leave SD's behind redline in places they can't be destroyed).
* Give us player owned installations (configurability can wait).
* Set a limit on how many can be on the field at a time (nothing higher than the current count).
* Set it so they can only be dropped in locations that vehicles can be called in (and fix that location incassable in the middle of an open field bullshit) though don't actually drop them in, have them materialize like vehicles dematerialize. Edit: Though set a height limit on where they can be called. We don't need a SD up on some of those towers.
* Don't allow them to be recalled.
* Don't allow more than 1 of the same type (CRU, SD, Turret) to be dropped within a certain radius of each other
* Make them cost ~1-5 million ISK maybe even more.
* Make them as weak as they used to be or somewhere around there.
* Make them worth less WP's for destroying, in line with vehicles.
* And finally make them only tradable by licensed retailers aka: NPC's.
Bam, you've got yourself an ISK sink that doesn't punish anyone and everyone wants to get in on.
I've got a random blueberry in my corp. Don't know why he wanted to join but I keep him as if he's a pet.
Rated [TV-MA]
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